Available options are none, default and always.Ĭauses the world to have holes in the center of land mass, forming loops. Branch Only Defaultĭetermine the degree to which the roads will tend to lead you in circles, in addition to determine the degree to which the land will curve. Branch essentially breaks the world into smaller masses and connect them by bridges or more specifically, it tends to place land pieces to the sides and connect several of them into chains while avoiding touching previous branches. Available options are least, default and most.Ĭauses the world's land mass to branch out like a tree. Branchĭetermine the degree to which the land will branch off. The random world generator creates chunks of land and determines where to place them relative to previously placed land and these settings tell it how to decide to go about that. There are some test images floating around that I have included for convenience.
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